It makes sense to me that there was a fairly broad mix of enemies, and that taking out the mages and ranged enemies first is a logical tactic. It makes sense I read the review of CoolDadTx, and while I think a lot of his complaints are valid, I don't see them as terribly as he does. I read the review of CoolDadTx, and while I think a lot of his complaints are valid, I don't see them as terribly as he does. When it comes on sale, definitely get it. Otherwise, if you're a fan of TW2, this is well worth getting for the additional play time and the new loot (thank the gods, I can finally ditch that stupid pointed Mage hat!) though the price point is too high, IMHO. This didn't happen before the expansion, but oddly does not affect multiplayer. My only complaints are that you cannot return to the 'real' world to kick ass and take names, and there is also some pronounced audio stuttering when looting and opening inventories, which carries over to the main game as well. Gameplay is much the same as the original TW2 (sailing has been tweaked for the 'landlubbers' to be easier) but the enemies are more robust, hence the requirement for a high level character. Hold a torch up inside the ship and you'll see not just shadows, but detail from bump mapping as light plays off various textured surfaces. There is a definite improvement to the graphics, especially the lighting. There I got many hours of fun out of this, mainly because I love to explore and try out different weapon combinations against the unruly mobs. I got many hours of fun out of this, mainly because I love to explore and try out different weapon combinations against the unruly mobs.
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